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1. Prototype: Dojos - in Player Features and Ideas Discussion [original thread]
maybe if they didnt have to wait 2 days to desroy something deployed in under 1 min. with no need to stront it or actually pay for the reinforcment ability
- by Raquel Rova - at 2014.09.29 19:23:00
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2. Prototype: Dojos - in Player Features and Ideas Discussion [original thread]
Non of these generate a deadspace pocket unable to be warped to, or teleport you to them. Non of these proposals are contrary to the ability for you to be a target of an unbalanced fight. My example simply invalidates the "need" for such a system ...
- by Raquel Rova - at 2014.09.26 22:22:00
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3. Prototype: Dojos - in Player Features and Ideas Discussion [original thread]
Bamboozlement wrote: Raquel Rova wrote: As of right now, there are 106 pilots in singularity. Crazy thought of how hard it is to secure empty systems Having mods/pods/boundary violations checks is a lot of work, it's not just about getti...
- by Raquel Rova - at 2014.09.26 21:31:00
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4. Prototype: Dojos - in Player Features and Ideas Discussion [original thread]
Toriessian wrote: Raquel Rova wrote: Seems to me like that example wouldn't be popular because of the effort involved. So why do you deserve something you are unwilling to work for? And if the mechanics are making it nearly impossible to ...
- by Raquel Rova - at 2014.09.26 21:25:00
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5. Prototype: Dojos - in Player Features and Ideas Discussion [original thread]
Bamboozlement wrote: Raquel Rova wrote: Seems to me like that example wouldn't be popular because of the effort involved. So why do you deserve something you are unwilling to work for? Why is CCP fixing nullsec sov, they could decide not ...
- by Raquel Rova - at 2014.09.26 21:17:00
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6. Prototype: Dojos - in Player Features and Ideas Discussion [original thread]
So basically you don't wanna. If your gameplay was so boring you were suiciding into "impossible odds." I dont think extra effort would get in the way of that boredom.
- by Raquel Rova - at 2014.09.26 21:12:00
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7. Prototype: Dojos - in Player Features and Ideas Discussion [original thread]
Seems to me like that example wouldn't be popular because of the effort involved. So why do you deserve something you are unwilling to work for?
- by Raquel Rova - at 2014.09.26 21:00:00
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8. Prototype: Dojos - in Player Features and Ideas Discussion [original thread]
Bamboozlement wrote: Toriessian wrote: Raquel Rova wrote: well i didn't think so before. What about this could you not do before given the proper motivation? Control which ships are stocked in the Dojo? Prevent neutral logi? Just firs...
- by Raquel Rova - at 2014.09.26 20:57:00
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9. Prototype: Dojos - in Player Features and Ideas Discussion [original thread]
Sturm Gewehr wrote: Jenn aSide wrote: Josef Djugashvilis wrote: pvp in a 'protected' area - the new ultimate care-bears of Eve Online. Sad really. $%^&ing CCP, they made me like a Josef Djugashvilis post with the Dojo BS. The w...
- by Raquel Rova - at 2014.09.26 19:51:00
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10. Prototype: Dojos - in Player Features and Ideas Discussion [original thread]
Bamboozlement wrote: It's the same people against dojos over and over, some of them probably using alts, people with a metagame agenda ruining eve yet again. Same happened when CCP introduced duels : http://i.imgur.com/5v1zptC.jpg Sam...
- by Raquel Rova - at 2014.09.26 18:19:00
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